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Case Study #4: Statistics for Startups in the Game of ThronesThe Game of Thrones Case Studies

We are witnessing such an approach emerging across the Global South fighting the Ebola disease where they have few choices but to evolve into a creative economy or literally wither. In the case of low certainty (uncertainty) and high risk, there is high reward as shown in figure 1.3.




The decision to scale impact depends on an assessment of whether scaling imposes acceptable impact risk on the people who may be affected by the program, policy, or product. If an organization decides to scale when certainty is low, it may impose too much impact risk. Seeking the middle ground - acceptable impact risk - governs the speed at which an organization scales impact.

In many cases, here in the United States, the low certainty and high impact scenario exist in many of our disadvantaged and minority neighborhoods. For this reason, finding a solution for accelerating business startups in these neighborhoods without gentrification has not been successful. In many cases, the disadvantaged recognize briefly only one type of creative class - visual fine artists and graffiti artists and tattoo artists.

Is it possible to build the bright creative economy of the future amidst disadvantaged using only a creative class of fine artists, tattoo artists, and graffiti artists (without emphasis on digital graphic artists)? The past few decades have witnessed dramatic gains in attention to global development and investments in finding strategies that can be shown to work. Many of the most creative advancements have come from frugal innovations that grew out of resource-limited settings; necessity motivating creativity in the face of extreme constraints to life, livelihood, and survival.

We know that innovation done right is more than a good idea or a "eureka!" moment - it's a patient process of iteration, learning, evaluation, implementation, and, importantly, scaling up what works. Organizations like the Rockefeller Foundation and BRAC consider innovation part of their DNA and have shown it is possible to reach millions of people with innovative solutions that save lives and promote social development.


Our company, Residential Technology, Inc. believes that now is the time to demystify scale once and for all, and ensure that we put emerging, proven innovations to full use within the disadvantaged places and people inside the United States, as fast as possible. Scaling science has previously been used globally outside the United States. It is our goal is use the four guiding principles for scaling science as a guiding means for developing and implementing our four paradigms and four inventions for startup and software as well as our workshops for rebooting motivations within disadvantaged people inside the United States.
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